Something New: Livestream Reviews

On Saturday, we had a successful first livestream from my new place - and I decided to try out a new format for keeping you informed about game progress.

The motivation for this is that the weekly update videos are very very time intesive to produce, and I'd much rather use the time and energy on more programming.

Here is how the new format works:

At the end of each livestream, I will take the time to narrate a 10-minute review of what happened before and during this livestream, including live demos of new functionality and gameplay.

Part of that is also a final Q&A session, where live watchers can both suggest additional stuff to be mentioned for the review, as well as ask questions to clarify things for everyone.

This review will then be uploaded as a separate video, so you can either watch the full livestream or just the review.

Additionally, my plan is to create a short blog post for each review, with a written summary of what happened in the livestream, similar to the written notes for the weekly updates.

Without further ado, here is the first such livestream review:

(Please excuse timing inaccuracies and jitter, I forgot to record the livestream locally, so I had to export from Twitch)


What happened

  • People figured out that I moved to St. Petersburg, Russia
  • During my travels and first days here, I implemented basic intersection traffic behaviour, which only worked for slow speeds
  • During this livestream, we made cars slow down before reaching an intersection, to make sure they have enough reaction time.
    • The mechanism that we implemented that with will also allow for speed limits and other interesting stuff in the future

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The Road to Alpha, Week 31 - New Place, For Real!

Thanks for standing by...


What I did

  • Found an appartment

What I will probably do next

  • Start livestreaming (stay tuned!)

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The Road to Alpha, Week 30 - New Place!

A whole new world...


What I did

  • Moved to another country

What I will probably do next

  • Get acquainted, start working again

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The Road to Alpha, Week 29 - Exciting Times

Surprise!


What I did

  • Continued to work on traffic behaviour on multilane, merging and forking roads
  • Decided to live in another country for a year

What I will probably do next

  • Work some more on traffic and hopefully finally some other parts of the game again
  • Travel to that country (in 2 weeks)

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The Road to Alpha, Week 28 - You Cut Me Off!

This update is made possible by the power of taking a nap at 00:30 AM and then working some more.


What I did

  • Created car inspection debug tool
    • Shows current direct and adjacent obstacles of any given car
  • Implemented lane-merging vehicle interaction
    • Cars wait for a good opportunity to merge and sometimes let others merge

What I will probably do next

  • Implement additional traffic interaction scenarios (intersections etc.)

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The Road to Alpha, Week 27 - Front Lawn Freeway

Unneccesarily epic intro.


What I did

  • Made new roads delete buildings that are in the way
    • Only the actual building footprint gets taken into account, if a road just goes through lawn or parking area, the building will stay
  • Smoothened zone drawing - no strange artifacts anymore
    • Neighboring cities now grow according to regional demands and try to fix their own deficits
    • However, they do so very slowly, giving the player the opportunity to make use of temporary demand spikes for growth of their own city
  • Fixed basic multilane traffic behaviour
    • Cars can now consistently find paths and merge over multiple lanes

What I will probably do next

  • Implement more complex multilane traffic interactions

Discussion on Reddit
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