2014 in Review

This year was... exciting!


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The Road to Alpha, Week 40 - Hyper-Active

I wouldn't mind if things calmed down a little :)


What I did

  • Implemented basic version of
    • automatic intersections
    • road markings

What I will probably do next

  • Make cars go again on the new roads

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The Road to Alpha, Week 38 - Curve Control

Just a liiiitle bit tired.


What I did

  • Continued rewriting the road & lane system
  • Implemented a new road-laying UI prototype
    • set control points & directions precisely, similar to vector drawing programs
  • Started integrating Michael's geometry code to power the new road system
    • so far used to find places for intersections

What I will probably do next

  • Actually implement automatic intersections
  • More road stuff!

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The Road to Alpha, Week 37 - Imaginary Progress

Not much happened (for the game at least), but I still made a video.
It became very weird.



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The Road to Alpha, Week 36 - A Sign of Life

Привет всем!


What I did

  • Went back to Germany for a week
    • Got a new visa
    • Moved out of my appartment there
  • Brought the good PC to Russia!
  • Refactored the lane and road system
  • Reestablished regular tuesday updates!

What I will probably do next

  • Continue with refactoring (I will do some livestreams about it)

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10/31 Special Announcement


What happened

  • Michael joined the Citybound "team" as the second programmer
  • he discovered Citybound on Reddit, was an active participant in the livestreams and just started contributing some code for savegames, which I really liked
  • after some more collaboration on the savegame code I decided to offer him to work together more closely
  • now he is working on some geometry code that will greatly improve zoning, as well as lot and building generation (allowing for complex-shaped wall-to wall street blocks)
  • he also started reviewing the whole source code of Citybound so far, giving advice on architecture
  • we are now trying to get a common vision of what the game is going to be like (suddenly I need to communicate :)
    • he started to create a detailed mindmap of all areas of the game based on my vision, adding ideas of his own as well as ideas from the communities
    • I started a list of features that constitute a minimum for the alpha version, including rough estimation of completion (I will make this more public soon)
  • I am now working on a reimplementation of the roads and lanes system and user interface
    • implementing new traffic behaviour became too tedious due to a couple of wrong initial design decisions
    • it will take a little time, but it already looks much cleaner, so adding new features will be easier

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